WAD:
Complex Serenade 3.1 WIP
- Game Mode: Survival with ammo respawn.
- Additional Gameplay Mods: Complex Doom v27b2
- Useful Links: Serenade 3.0 Thread (DoomWorld Forums), Complex Doom Thread (ZDoom Forums)
- Comment: " I intend to replace the original game in the style of Doom 2 the Way Id Did, but with that in mind I think it's still important to note that this gets a fair bit harder than Silence and Doom 2. I've playtested primarily in Chocolate Doom and pistol started each level. The ammo/health balance is tight, so continuous play may still provide a challenge as well. Overall, so far, I think this megawad is off to a very good start; I learned a lot making Silence, and this is a continuation of that.
Maps 1-7 follow a tech base theme, while maps 8-11 form a mini episode featuring more natural environments alongside the bases, and a slight heck-base feel as well.
Maps 12-20 form the city episode. These maps push the engine a bit further. On some levels there are at times slight HOMs if you're playing in Chocolate Doom due to draw seg overflows, but nothing that crashes the game. I've taken steps to mitigate these each time they've appeared, and personally find them at an acceptable level for now.
This newest update (3.0) includes the first three levels of the hell episode. Coming right off of designing a hellish episode for Silence (that being E4,) I'm trying my best to give these levels a little more zest so they stand out, visually and gameplaywise. " UPDATE: Added maps up until 28.