Comment: A megawad by BeeWeen. As he states, on the Doom World thread dedicated to the project:
"The levels gradually introduce the player into a dangerous world of death by showing ways of survival and success in it. In construction were used only the basic resources, with the exception of textures of the sky and MIDI music. It provides standard actions only, no voodoo conveyors and transfers no. This is my sample mapping, utilizing just-water resources, in order to complicate the challenge to build a playable product under Dooм2. How I succeeded, you be the judge. In any case I wish you a boring game and a festive mood! "